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Author Topic: Deus Arctica [d20]  (Read 3056 times)
ender_wiggin
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« on: April 18, 2007, 08:13:03 PM »

Game Title: Deus Arctica
System: d20 (DnD & Iron Heroes hybrid)
Players Wanted: 4-6
Expected Posting Rate: 1 per day



Kara, 11 years of age, squeezed the rag, her arms shaking a bit as they strained to squeeze the last few drops of muddy water into the wooden bucket. She swallowed her aches away. It wouldn’t come easy. This season the water level had dropped nine inches below the previous year’s, which was eight inches lower than two years ago, which was five inches lower than three years ago. Almost two full feet in three years. The potent river had become a trickle.

Every winter-hardened denizen of the city Oru depended on fresh water of the Nath River; it was their elixir of life in the harsh north. As the flow of fresh water grew feeble, the crops faltered; their fuel no longer possessing the force to reach them. The price of rye had grown to ten times its original cost, and once stable families were thrown on the streets as their savings rapidly emptied.

Many of the Nath’s tributaries had stopped flowing altogether. Farmers were forced to travel long distances, several miles sometimes, to bring water directly from the river main, so that they could carefully cultivate meager gardens and hopefully raise a few pigs to feed their families through the winter.

Handfuls of the brave traveled north to find new sources of fresh water, but most of them quickly returned, repelled by the merciless climate – high winds, deadly altitudes, unknown wilderness. The rest were never heard from again. There were a few who waited for salvation to come from the south, for giant seafarers to come and whisk them away to more hospitable place. But Oru has been a sacred home for centuries, and most are slow to just abandon it. Besides, seafarers these days rarely made their way this far north, and global commerce had taken a hard hit with the collapse of the Republic.

Now, on the fourth spring of this calamity, the girl by the dying riverbank had no choice to continue to help her family survive. A bead of sweat dribbled down her cheek. She let it drop into the bucket. After giving the rag one more squeeze, she stretched her legs and tilted her body almost thirty degrees to counterbalance the weight of the bucket. Not wanting to spill a drop, she walked slowly the long mile home.

*

As times grew desperate, there were those that understood that the solution to any problem lay first in understanding its cause. And so as the sun slowly began to stay longer and longer each day, they packed their bags and prepared to defy nature. They prepared to, if necessary, trace the Nath River to it’s very origin, the mythical Lake of the Heavens, thousands of feet in the icy mountains hundreds of miles to the north.




NOTE: There is space for a few more players.. Just thought I'd throw that out there as I'm looking to close recruitment soon.

Hi, I’m ender_wiggin and I’ll be running Deus Arctica in my homebrew world Arius. I’m looking for some interested players to play a group of travelers braving the harsh arctic environment in order to discover what’s slowing the down the precious Nath river.

First, a bit about myself. I currently live in St. Louis where I am at the tail end of my sophomore year at Washington University. I’ve been gaming for 6-8 years, GMing for most of that. I began to play-by-post sometime in high school (in 2003-04), where the majority of my gaming was done of the first incarnation of groovy gamers. I was one of the most active members of that site, but after a few years, differences between the administration and I eventually prompted me to leave. I’ve been hiding out / running a low-profile game at Cthughua’s site supercommon for the last 14 months or so. But here I am, still possessing a strong desire to tell a memorable story.

This game will be run using hybrid d20 rules, mostly a mix of DnD 3.5 and Malhavoc’s Iron Heroes. Not owning these books is not a problem – please do not let it influence your decision to play or not. The game will begin at 3rd level, and I will trickle in more information on the game system, etc. Right now I’m looking for interest in the game moreso than character concepts. Concepts I think will require more detailed information about Oru and its environs. These details will come will come as people express interest.

Characters will be chosen in a reasonably straightfoward fashion. I have somewhat of an obligation to take players I know personally and players that I believe will be consistent posters, but apart from that first-come is the fairest way I can think of. The posting rate is approximate, as I don’t know people’s schedules, but the important part is that once a steady post rate is established within the first few days of play that that rate never drops, excepting vacations, etc. In my experience it’s a positive feedback cycle – once you start slowing down you tend to keep slowing down.



EDIT: These links appear to go to restricted areas inside cthughua's site. You will need to register and get cthughua's attention to access them through these links. Damn. I will repost some stuff here.

For setting information, look HERE and HERE .

For an example of one of my games, look HERE.



Feel free to ask any questions.
« Last Edit: May 04, 2007, 09:56:12 PM by ender_wiggin » Logged

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« Reply #1 on: April 18, 2007, 08:45:33 PM »

Way to step up, Ender!
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« Reply #2 on: April 18, 2007, 09:03:12 PM »

Basic Cosmology

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« Last Edit: April 19, 2007, 03:14:25 PM by ender_wiggin » Logged

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« Reply #3 on: April 18, 2007, 09:08:34 PM »

A Partial History of the World of Arius

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« Reply #4 on: April 18, 2007, 09:09:30 PM »

I am interested as well. I have played in several other Arius games and this world just keeps getting better.
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« Reply #5 on: April 18, 2007, 09:11:56 PM »

A Bit on Geography

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« Reply #6 on: April 18, 2007, 09:12:35 PM »

Timekeeping on Arius

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« Reply #7 on: April 18, 2007, 09:14:57 PM »

The Korrelyn Pantheon

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« Reply #8 on: April 18, 2007, 09:39:32 PM »

Morality on Arius

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« Reply #9 on: April 19, 2007, 04:52:00 AM »

I am interested as well. I have played in several other Arius games and this world just keeps getting better.
I know that I owe you a game, having had to decline the last fabulous invitation that you extended to me.  Work is becoming hella-busy - and I'm a bit brain-dead on my best day - but if you or another player can help me with the crunchy bits I will certainly try my best.

Of course, resisting the chance to play with Raigon is like waving a piece of chocolate in front of me.  Behold the Power of Raigon! Wink
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« Reply #10 on: April 19, 2007, 11:21:00 AM »

Absolutely. Welcome aboard Jdai.

I'm not against building characters for players, provided I have a concept.
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« Reply #11 on: April 19, 2007, 03:17:24 PM »

I spoilered all of the setting info to make this thread look cleaner. More stuff coming tonight after I go take a test.  Wink
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« Reply #12 on: April 19, 2007, 05:29:03 PM »

I am 100% in on this.  Iron Heroes is my baby.  ^_^

Okay, so, questions. 
First, exactly how are you blending v3.5 and IH? 

Second, any character concepts, personality traits, or other similar things desired in a character? 

Third, should I design my backstory myself, or should I work with the other players to create a shared history?

Edit:  More questions!
Fourth, any optional rules?  Is the material on IronLeague.com acceptable, possible with vetting by you beforehand?  What about other sources, such as Ironcarnum - I'm really interested in playtesting that.

Fifth, when the IH Player's Companion comes out in a few months, will we have the option to refactor our character builds?
« Last Edit: April 19, 2007, 05:31:48 PM by Xanthir » Logged
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« Reply #13 on: April 19, 2007, 07:35:19 PM »

Welcome, Xanthir.

First, exactly how are you blending v3.5 and IH?
 
Well, I felt that style in which IH is played, where a much higher emphasis is placed on characters rather than gear really caters to Arius. However, the presence of magic (particularly divine magic) on Arius is fairly strong and IH did not really provide this. So you’ll see some familiar magical classes, though most of them are heavily altered (I tried to emulate the IH feel here). There are a few aspects of IH that I have not absorbed due to the heavier presence of magic (reserve pool, for example), but all of the major stuff (traits, skill groups, feats, all of the classes except one or two) I have taken.

Everything’s been playtested.

Second, any character concepts, personality traits, or other similar things desired in a character?

I will suggest that you draw your characters from either the Orunese natives or Prothuran’s men (see below). This tends to limit the background traits (i.e. jungleborn is unlikely). Other than that I have no preferences.

Third, should I design my backstory myself, or should I work with the other players to create a shared history?

I encourage you to work with the others – entwined backgrounds are always very interesting; in fact, you’re welcome to flesh out undetailed parts of Oru. I’ll give bonus experience for good contributions.

Fourth, any optional rules?  Is the material on IronLeague.com acceptable, possible with vetting by you beforehand?  What about other sources, such as Incarnum - I'm really interested in playtesting that.

I’m open to additional rules, provided I have the prerogative of changing them in the middle of the game. However, Incarnum at first glance seems to be based on magic, so this may not be possible.

Fifth, when the IH Player's Companion comes out in a few months, will we have the option to refactor our character builds?

Sure. But on the flip side, since my system really is a work in progress, I also retain the right to tweak things mid-game.
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« Reply #14 on: April 19, 2007, 07:43:14 PM »

1)  All right, so it's just IH with some magic blended in.  As long as magic items are kept low/nonexistent/actively harmful, that should be just fine.  If it's been playtested before, then I'm confident in it.

2 and 3) Noted.

4)  Ironcarnum is a magic system, but using it wouldn't be any more difficult than adding in any other magic system, such as Incarnum, Psionics, or Vestige Binding.  If you have a very set idea of what magic is like, that's fine, but if not, I wouldn't mind trying at least a few parts of Ironcarnum.

5)  No problems there.


So when do you want characters?  How much detail is wanted up-front?
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